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- 🚀 How to build an effective product onboarding?
🚀 How to build an effective product onboarding?
3 tactics, 2 traps and 1 tool to build an effective product onboarding
Welcome back to ‘Tactical Tips’ by Jerel and Shuo at DECODE, the largest founder community co-hosted across Berkeley and Stanford. We've updated our rhythm to bring you higher-signal content.
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Today, we’ll be answering the question, “How to build an effective product onboarding?” and covering insights around being opinionated, interruptive, and interactive.
So, here is advice inspired by Gaurav Vohra, growth specialist, leader, and advisor who built Superhuman from inception to exit.
And ... we’ve curated a YouTube playlist featuring our best founders, operators and investors.
🔥 Inside this issue:
✅ 3 tactics to build product onboarding
✅ 2 traps to avoid
✅ 1 tool to leverage
👇Let’s dive in.
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3 tactics to build product onboarding
📢 Be opinionated and guide the user
Define the “best way” to use your product and guide every new user down that path
Identify the exact sequence of actions that leads to the first "aha" moment and primes the habit loop
Remove choices early and guide users toward the most efficient path to value
Distill the product value into 10-second, 1-minute, and 10-minute customer pitches to identify the most important messages for the onboarding flow
Enforce specific behaviors through design:
Create a mandatory introduction video that gives the product elevator pitch and tees up the user's next steps
Build an on-rails experience where users must take certain actions to build familiarity
Have a stripped-down version of the product containing only the flows relevant to brand-new users
Disable or discourage inefficient habits, such as clicking menus, to force the adoption of expert workflows like keyboard shortcuts
⚠️ Command attention through interruption
Ditch elements like checklists, tooltips and in-line nudges that become clutter and tucked away in the app
If it is tucked away, it will be ignored. And if it is ignored, it may as well not exist
Consider what you might say to a user in person and interrupt only when users miss crucial concepts
Ensure these concepts are useful to a high enough percentage of users
If you are going to disturb the user, it needs to be for something extremely valuable
Make it impossible to skip, but provide smart defaults so users could quickly zip through
Time interruptions at moments of high receptiveness and avoid moments when users might lose context or progress
At the start: enforce essential setup before entering the product
E.g. when setting up a new iPhone, the entire screen is dedicated to core setup: Face ID, Location Services, iCloud login, etc)
Mid-journey: after initial usage when curiosity is highest
E.g. Simply Piano entices you with a preview of becoming a proficient musician after your first lesson
Before key actions: guide decisions that shape the experience
E.g. Superhuman’s "Get Me To Zero" interrupts and prompts users to clean their inbox before entering it
🛝 Implement interactive learning playgrounds
Do > show > tell; users retain far more when they have directly taken action
Moments of interaction = build up users’ muscle memory
Have customers use your product to learn the product; pre-load real examples users can edit, explore, and complete
Create practice areas or safe environments to give users full control and safety to explore your product without consequences (e.g. Superhuman has a synthetic inbox where users can clear emails and hit Inbox Zero)
Convert every key onboarding message into a simple action (e.g. toggle a setting, click a CTA, try a feature)
Be clear on what the action is, when it is needed, and how it can be done
Prioritize simplicity and safety
Ensure the user is protected against adverse outcomes
Use the mental model and assume "the user is drunk" when using your product
2 traps to avoid
🚨 Using plug and play onboarding widgets
Onboarding widgets such as checklists and tooltips do not represent what customers need most, and do not match the nuances of your product
Focus on what your users need to understand your product and create those through low-code solutions or a more bespoke approach
🚨 Halting onboarding innovation due to fear of backlash
Teams working on onboarding often fear backlash from customers or from internal stakeholders
Bold and controversial changes (e.g. mandatory explainers, default-on settings, removing “skip”) feel risky but often unlock step-function gains
Treat changes as reversible tests with clear go/no-go framework; resistance to controversial changes drop fast when it yields +10% improvement
1 tool to leverage
📖 Best practice on product onboarding
Users decide on whether to return within minutes of encountering a new product
For subscription products, the majority of usage drop-off happens within the first few days; the average mobile app loses 77% of its daily active users within the first 3 days after installation
Absorb these guides: The Elements Of User Onboarding, What is a Good Activation Rate, and the Activation sections of Reforge's Retention Series to build a good mental model for how to productize onboarding
Bonus: 1 trend to spark startup ideas
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